Click one tile, then an adjacent tile to swap. If it doesn’t match, it swaps back. Use Hint(costs 100 points) to highlight a legal swap.
How to play & power-ups
Match 3 to score. Match 4 to clear its row or column. Match 5, or an L/T shape, to earn a bow. A cascade of 4 or more also earns a bow.
Click a bow, then a target to clear a 3 by 3 area. Shots cost no turns and other bows survive the blast. After turn 40, normal swaps stop, but all remaining bows can still be fired, including new bows earned by those shots.
Get the highest score in 40 successful swaps. Each valid swap uses one turn; invalid swaps and cascades use none. The round ends at zero turns once no bows remain. If you get stuck with turns remaining and no bows, a fresh board is provided without a penalty.